Index/Work/Skywaker XR
4DGS · live tool

Skywaker XR

Discipline
VJ board · real-time
Role
Design · build · perform
Stack
4DGS — four-dimensional spatial visuals
Use
Layered, depth-aware live performance
Studio
Avidigi Agency LLC

§ A — System demo

Skywaker VJ board on iPad — live interface with stylus input during an XR session

4D Real-time performance studio + test scene environment

Rough tests

With sound

Sound on — press play

Screen capture loop + extended capture from the live test scene — audio on lower clip

§ B — Data & runtime flow

lanes · GPU paths · services
Flowchart — Skywaker XR data lanes, GPU paths, and live runtime wiring
// pitch

A real-time 4D Spatial Art Entertainment System

The Skywaker XR system is the new experiential solution and center of attention to live music entertainment events. Everyone will be able to experience Sphere-class entertainment anytime, anywhere (when XR hardware looks cool enough to actually wear, of course). Skywaker is a live VJ board built on a four-dimensional spatial visual system — stacks of light, lattice, and motion that respond to the environment. The clip above is a short loop from the shipped interface path; the diagram in § B maps data and runtime assets across the stack.

Visual artists will no longer need to live in delayed space as Skywaker erases the time delay between creating and sharing art.

// model

Generative 4d Gaussian Splatting, ML Sharp.

// purpose

Real-time Gestural Control

Skywaker context

Critical XR Manifesto - Design Evangelism

orig. written 2022 — updated 2026

Real-time Co-Immersion UX Concepts. Ideating the critical design foundations for shared augmented reality and lobbying for visually paramount, centralized incubation ventures through real-time experiences.

Make “Live” Better
Reference still — live performance and scale
GamifyPersonalized, Interactable UI
Turn Up the FXMusic & Live XR Animation — A perfect harmony
Live performance visuals — FX and animation reference

With full 2.5 D and 3D real-time mixed augmented reality animation rendering capabilities, we can bring the already breathtaking animations currently created by countless niches of world-class artists, and tactfully give them the co-immersive, interactive production resources to weave their visions into the countless niches of live-music performances.

Storytell
Live staging — reference screenshot

From the Epic team — making the dream happen when it comes to post-process performances.

Artistically Advertise

XR designs should effectively respect and fulfill each unique audience’s maturity and taste for visual quality. Advertising with Extended Reality will undoubtedly catalyze the industry as the father of AR purposes once the hardware becomes ‘cool’ enough for everyday wear.

This conceptual design video created by Keiichi Matsuda visually describes in jaw-dropping detail what the highly likely future reality of advertisement inundation will be like. This video not only solves the MR AR possibilities, but it exposes many human problems that will still be left unsolved despite aggressive technological advancement.

Full Critical XR Manifestoorig. written 2022 — updated 2026 by Diana Munoz

Opportunities for Accelerating the Viral Relevance of Mixed Augmented Reality

Prime Objective

To ideate critical design foundations for shared mixed augmented reality and lobby for the visually paramount centralized production of large-scale incubation ventures.

“If you've got the truth you can demonstrate it. Talking doesn't prove it.” — Robert A. Heinlein, Stranger in a Strange Land

Introduction

It's 2026, and the list of movies, shows, etc. that narratively integrate some functional or artistic feature of mixed reality is virtually endless. But in real life, although many iterations of fully functional augmented reality devices have already been developed by top industry tech companies, mixed reality devices are still a relatively niche product, as none have yet been able to hit that relevance-sweet-spot of successfully seamlessly elevating majority populations in their everyday wants and demands*.

Evidently partially due to inherently unrealistic entangled development of Virtual Reality (I have and always will be anti-VR), partially due to the hardware still not being design-able to general consumer instincts, to date, no mixed reality device has been cheap enough, “cool” enough, nor intentionally designed to incite a meteoric viral impact. The Apple Vision Pro and Microsoft’s Hololens 2, despite having impeccable functionality, ease of use, and interface quality, have been marketed and adopted by only a specialty status of developers and niche enthusiasts, I presume with hopes of slow burn socially introduction through “trickle down” principles as top industry company developers sharing the XR products' latest capabilities on social media to the ring of a whopping 5-10 likes.

From my experience in observing, writing, and praying for XR's societal integration, as well as from lens of my experience as a Member of Program Staff at xAI (SpaceX) for Multimodal Computer Vision Data, the bull of tech right now that is the race to AGI is not a slow burn. Where I see these two separate development fronts merging, is where this updated manifesto (2022→2026) concerns itself: with driving forward mixed reality production standards of live experiences as a necessary catalyst to indefinitely elevate the medium’s quality of dissemination.

Obliterating the wall between our current reality and how our hard working imagination can brighten it is what life is all about. Mixed augmented reality is the weapon that obliterates that wall, therefore the intent by which we create through it should be handled with the utmost respect for humanity’s maturity and seasoned eye for quality. The more great minds who feel invited to work and communicate through mixed augmented reality, the closer we all will be to our brightest days together.

*For in-depth inspiration around “everyday wants & demands,” please watch Keiichi Matsuda’s “Hyper Reality” at hyper-reality.co.

Hypotheses:

The following hypotheses assume hardware design can stop gatekeeping a mixed reality projection device that is not embarrassing to wear in public.

  1. The sustainable access point to subscribe world-audience viral engagement with shared mixed augmented reality is through prestigious, large scale live events because that is where people actively participate in physically co-experiencing standard reality under highly composable interactive guidance, and based on the perceived intensity of what was experienced, those audiences then naturally manifest editions to their daily personal and career purposes and disperse shareable engagement throughout non-present audiences.
  2. To ensure mixed augmented reality maintains and grows in relevance, live event enhancements must impactfully showcase how augmented reality can irrevocably increase the value, functionality, and future compatibility between all standard-reality experiences and augmented reality capabilities.
  3. Much how any high quality entertainment production company curates and fosters artistic talent to set industry ethic standards and consumer trends, mixed augmented experiential excellence with true-lasting impact requires the assembly of curated, preferably non-corporate-based teams of futurist-relevant visual artists and designers who carry translatable track records of timelessly innovative success.

Ideations and Speculations for Relevant Mixed Reality

On acclimating audience acceptance of XR media by using it to drastically improve the experience of tangible media:

  • Critically dramatic impact and innovation-mindedness should lead creative direction in order to effectively attract audiences to immersive, seamlessly animated, realistic 3D storytelling as a supplement to the main attraction of artist(s) presence/performance.
  • By deliberately magnifying the core focus of physical live performance media with functionally consistent mixed augmented enhancements, events can foster audiences through digestible and attractive reality transitions in comparable fashion to the film industry’s developmental balancing act of effective storytelling through live action, puppetry, and CG.
  • The visual affiliate choices music production companies make when updating their brand to mixed augmented media will reflect on the quality of their artistic authority in a new light that can raise their artists' art and the quality of their audience’s experience to new heights, or if done amateurly, do the opposite.

On inciting habitual adoption by all tiers of entertainment:

  • Current large scale live performance industry standards are archaically non-immersive, spatially impersonal, and supplemented only by two-dimensional screens that leave most of an audience at awkward viewing angles. That said, large scale events have the innate ability to incite innovation FOMO (fear of missing out) and highest potential for viral dispersal of shared augmented reality into subsequent event compositions and personal home-entertainment environments.

On industry ecosystems and their XR developments:

  • On March 25, 2026, Google Research released “Vibe Coding XR: Accelerating AI + XR prototyping with XR Blocks and Gemini” — research.google/blog — and the Samsung Galaxy XR, Meta Quest, and Snap Spectacles have excellent infrastructure support for iterative WebXR development. These are giant steps toward democratizing XR — and hopefully subsequent steps toward more effective dissemination of general user content adoption.
  • Apple on the other hand has completely blocked web based app development so anything developed in HTML5 is gatekept from being able to ship. Researching possible workarounds and custom bridge builds using all top agents yields the same findings, where Apple developers request the functionality unlock and Apple's product business decision is clear and an unwelcoming silence. I imagine there are good reasons, but it would be cool if the fidelity and precision from Apple could meet the vibecoder hour to enlighten the public eye to the gravity of the functionality goldmine, drive production demand for cheaper accessibility to mixed augmented reality, and trickle down development demand and public interest through all applicable fields faster.
  • All artistic industries and visual languages will have the opportunity to come to life and tell their in-the-moment synesthetic stories. Existing entertainment platforms available for mixed augmented reality integration, such as live orchestras, have current creators and audience ecosystems that mixed augmented reality must serve to compliment in a way that respects and matures the habits of their existing tastes. Laying down the brickwork for the organization of visual artist production teams that are themselves intellectual members of niche ecosystems will be mutually vital to the overall relevant growth quality of applicable entertainment niches and AR syndication. Weaving mixed augmented reality into a meta-expressive tool that authentically augments the endless shades of other art forms’ true characters will be key to avoiding visual-for-the-sake-of-visual brand regurgitation.
  • The laws of existing physical entertainment environments dictate user-experience-minded augmented choices. The obsolete visual standards offered by traditional 3D movies should be mostly discarded as a frame of mind for Mixed Augmented Reality creation, as the traditional 3D movie format is highly restrictive and dependent upon a single 2D plane format. Rather, an environmental, spherical volumetric space system of thought is truer to life. 2D can still be beautifully utilized by finessing opportunities for spatially aware 2.5D complexity in volumetric 3D space.
  • Measuring the potential impact that these improved standards of live visual entertainment can have for all involved industry economies can ensue once a high-impact intended proof of concept is in public beta.

Conclusion

A virally compelling peak-Humanist STEM-Renaissance is made imminently possible when carefully perfected marriages of artistic prowess, augmented reality innovation, and highly organized production intentionally shepherd in new foundational standards of problem-solving. Thoughtfully ensuring that the reigns of experiential genius are being pulled at the right time and place to cataclysmically exceed all previous attempts at making mixed augmented reality truly relevant, catalytically accessible and shareable by all, co-immersive, and used for thought-provoking and philanthropic creation can once and for all set a mass acceleration in motion toward professionally streamlined sum-positive, seamless real-reality manifestations, introspections and solutions.

Klawdashev next.

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